picsfemdom

picsfemdom

A Look at Decades of Nintendo Controller Innovation

By Dr. Eleanor Vance | Published on January 01, 0001

The upcoming Wii U is hoping to change the way we think of controllers forever. Whether it does that or not is anybody’s guess, but if it does, it won’t be the first time Nintendo has pulled off that coup. While Nintendo’s franchises and consoles often get all the praise for the company’s success, let’s not forget the importance and history of the only thing between the player and the game: the control pad.(new Image()).src = pg123 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); In this gallery you’ll find some of Nintendo’s greatest successes when it comes to control pad innovation, some of them obvious and long-lasting, others perhaps not quite getting the recognition they deserve. Total Recall is a look back at the history of video games through their characters, franchises, developers and trends. The Game & Watch – Nintendo’s first gaming success innovated with its use of a d-pad design pioneered by legendary Nintendo developer Gunpei Yokoi. Taking the idea of a directional pad and stripping it back to a compass-like form, it meant that playing Game & Watch titles was fast, responsive and, most important of all, comfortable. The Famicom / NES – Its square shape was uncomfortable, and it only had a couple of primary buttons, but the Famicom / NES pad goes down in history as the first widespread success for the humble d-pad on a home console controller. The precision it affords means it’s largely unchanged on Nintendo consoles (and handhelds) even today. It was also, believe it or not, the first major system to lean left. Home consoles from the 1970’s usually had the directional inputs in the centre or to the right of a pad’s buttons, whereas the Famicom / NES has the input to the left, where it remains (on all control pads) h25 com เข้าสู่ระบบ to this day. The NES Satellite – Released in 1989, towards the end of the original NES’ lifespan, the Satellite allowed four players to connect their pads not to the console, but to a wireless receiver. Though seemingly a revolution, the infared technology used meant the Satellite had to be kept within line of sight of a receiver unit, making them unreliable. The Super Nintendo pg123 – There doesn’t appear much revolutionary about the humble SNES pad, seen by most as an improvement on the NES controller rather than an evolution, but it did quietly add shoulder buttons, another first for a major home console that has since been imitated by almost every competitor since. The Nintendo 64 – It’s strange shape and memory card expansion slot may not have been endearing legacies, but that little stick in the middle sure was. While it was “weak” and prone to breaking (just try and find a working one on a second-hand pad these days), the N64’s analog stick was the first seen on a home console controller since the demise of the Vectrex in 1983 (most other “thumbsticks” simply being sticks on top of a d-pad), and has been copied on every major controller ever since. The N64 was also home to the Rumble Pak, the first widespread use of force feedback technology in a home video h25 com เข้าสู่ระบบ game console controller. The Nintendo GameCube – While โค้ดเครดิตฟรีสมาชิกใหม่ล่าสุด the regular Cube controller played it safe, using the same “two sticks, triggers and some face buttons” layout as its โค้ดเครดิตฟรีสมาชิกใหม่ล่าสุด competitors the PS2 and Xbox, its fat, younger brother was a little more special. The Wavebird, first released in 2002, was the first official platform/branded controller to use radio frequency as a means of communication, making them far more reliable than the old Satellite pads. Again, this is now a standard feature across all consoles (albeit now with more advanced technology). The Nintendo DS – It seemed crazy at the time, but the idea to put a giant touch screen in the middle of a handheld gaming device paid huge dividends for Nintendo, the DS becoming one of the most successful video game devices of all time. Allowing far greater (and often faster) interaction than scrolling with a d-pad, it’s a feature that’s been retained in the new 3DS and is now showing up on rival Sony’s PlayStation Vita. The Nintendo Wii – Doesn’t need much of an introduction. The first major use of motion controls as a standard input device for a home console. Has been improved upon with Wii MotionPlus, and it’s difficult thinking of a future in which game controllers don’t feature at least some form of motion control.

Reader Comments

ReelFanatic7639

The payout process is generally smooth and reliable, though occasionally it takes longer than expected. Overall, I feel confident that my winnings are safe and will be credited properly. I really enjoy playing the slot games here. The variety is amazing, from classic reels to modern video slots with interactive bonus rounds. Every spin feels like an adventure, and the graphics and sound effects are top-notch, making the experience immersive and exciting. The mobile interface is smooth and intuitive. I can play all my favorite slots on the go without experiencing any lag or glitches. The design is responsive and user-friendly, which makes gaming on my phone just as enjoyable as on my computer.

ReelFanatic443

The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay. Sometimes I wish there were more ways to earn rewards through loyalty programs or frequent player bonuses. Adding seasonal events or special challenges could enhance the excitement even further.

LuckyPlayer3333

The variety of games is excellent, including table games like blackjack, roulette, and baccarat, in addition to slots. This keeps the platform interesting and allows me to switch games depending on my mood. I love the overall aesthetic of the platform. The animations, visual effects, and sound design make the gaming experience more dynamic and immersive. It's one of the reasons I keep coming back. The progressive jackpots are thrilling, and it's exciting to watch the jackpot amounts grow as more players spin the reels. I hope they add even more jackpot slots because it adds a lot of excitement to the gameplay.

Recommended Reading

Prototype Preview_ My Type of Game

Abstract: The last thing Prototype is trying to be is a modern day version of Assassin’s Creed set in Liberty City, so stop making those comparisons [[link]] right now. Oh fine, there’s parkour and it’s set in New York ...

Report_ Sony Ditches UMD, Classic Titles To See Digital Re-Release

Abstract: Sony’s rumored plans for a new PSP—supposedly [[link]] dubbed the PSP Go!—may also usher in a new wave of games becoming digital downloads for the device. That includes, allegedly, the long-awaited arrival of ...

Rock Band Weekly Update_ Zombies…White Ones

Abstract: Rock Band gets a health [[link]] dose of heavy metal with a side of punk this week, with two classic White Zombie tunes joined by a little Norwegian punk, courtesy of Turbonegro. Rob Zombie’s launch band heads...