A Look at Decades of Nintendo Controller Innovation
By Dr. Eleanor Vance | Published on January 01, 0001
The upcoming Wii U is hoping to change the way we think of controllers forever. Whether it does that or not is anybody’s guess, but if it does, it won’t be the first time Nintendo has pulled off that coup. While Nintendo’s franchises and consoles often get all the praise for the company’s success, let’s not forget the importance and history of the only thing between the player and the game: the control pad.(new Image()).src = pg123 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); In this gallery you’ll find some of Nintendo’s greatest successes when it comes to control pad innovation, some of them obvious and long-lasting, others perhaps not quite getting the recognition they deserve. Total Recall is a look back at the history of video games through their characters, franchises, developers and trends. The Game & Watch – Nintendo’s first gaming success innovated with its use of a d-pad design pioneered by legendary Nintendo developer Gunpei Yokoi. Taking the idea of a directional pad and stripping it back to a compass-like form, it meant that playing Game & Watch titles was fast, responsive and, most important of all, comfortable. The Famicom / NES – Its square shape was uncomfortable, and it only had a couple of primary buttons, but the Famicom / NES pad goes down in history as the first widespread success for the humble d-pad on a home console controller. The precision it affords means it’s largely unchanged on Nintendo consoles (and handhelds) even today. It was also, believe it or not, the first major system to lean left. Home consoles from the 1970’s usually had the directional inputs in the centre or to the right of a pad’s buttons, whereas the Famicom / NES has the input to the left, where it remains (on all control pads) h25 com เข้าสู่ระบบ to this day. The NES Satellite – Released in 1989, towards the end of the original NES’ lifespan, the Satellite allowed four players to connect their pads not to the console, but to a wireless receiver. Though seemingly a revolution, the infared technology used meant the Satellite had to be kept within line of sight of a receiver unit, making them unreliable. The Super Nintendo
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