Guitar Hero Dev Explains Why The Sky Is Falling
By Dr. Eleanor Vance | Published on January 01, 0001
It’s one thing [[link]] when a writer or sales analyst tells you music [[link]] game sales are down. It’s another, all the more disheartening thing to hear it from someone who makes Guitar Hero games for a living. “Sales across the board were lower last year,” Neversoft project director Brian Bright told MCV. “Our rival might sugercoat it but I won’t. Sales are down for software and for peripherals. We put out a load of games last year, and even when you add them all together they didn’t do better than World Tour.”(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Bright puts the slide down to a loss of focus. “The first three Guitar Hero games had very strong ties to rock ‘n’ roll, but I think with World Tour and 5 we just tried to please everybody.
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