Instead Of Skipping A Credits Sequence, Let's Study One
By Dr. Eleanor Vance | Published on January 01, 0001
Felix Mack works at Nightjar, a studio that specialises in motion graphics. You know the animation/footage that plays behind an artist when they’re on stage? Or the menus on a DVD? Or the credits sequence for a video game? Yeah, they do that(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); Felix in particular did the end sequence for Sunset Overdrive, which was made up of a montage of fake band posters carrying the developer’s names. These posters were made through a combination of digital art and original photography, then printed out, stuck on wooden boards, pasted on like real gig posters and shot on camera, a process you can see here. That’s far from the only game work Nightjar have done, though; they also made a trailer for Sunset Overdrive, and have also worked with Capcom on Mega Man, done some Call of Duty stuff and also work for Tekken and Street Fighter. You can see
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